![]() ![]() In Nidhogg 2, victories are more strategic and rely on adapting to the strengths and weaknesses of each weapon. Everything is also slowed down a little bit – it discourages button mashing and forces players to appreciate the high/medium/low sword stance system, but half the draw of the first Nidhogg was being able to win simply by being a more energetic player than your opponent. Flung swords are deflected if the spinning sword touches any part of an opponent’s blade, taking a flashy and entertaining comeback move from the first game and making it largely impractical in the second. Unarmed fighting is a lot more powerful and aggressive, while swords have been tuned to be more defensive. You can now kick swords out of an opponent’s hands while unarmed if you time it well, and attacking while an opponent rolls beneath you now kills them instantly. Other motions have been subtly returned and revamped for the sequel as well. New players to the game will likely fumble and get themselves killed using it, but experienced players can prevent their opponents from getting close enough to attack through effective arrow fire. The bow’s addition disrupts the game dramatically. From a distance, however, the bow is great at sniping players who aren’t careful with their jumps and rolls. Its arrows are also automatically deflected by stationary swords, and deflected arrows get flipped horizontally before hurtling back at you with speed – all this means the bow is abysmal at close range fights. The bow takes a few frames to charge up, so sometimes you won’t be sure that you’ll actually fire an arrow if you’re used to tapping the attack button. The addition of the bow and arrow has proved to be incredibly divisive among fans of the original game, and I myself still can’t quite decide whether it’s a good idea or not. The broadsword and knife are well balanced with distinct pros and cons compared to the original rapier, and are intuitive to use.Īnd then there’s the bow. Variety in weapons leads to new matchups and more strategic combat – the best players will be able to adapt to the strengths of their weapon and change their playstyle to surprise opponents. Each time you respawn you’ll have a different weapon, but it’s determined by a cycle and not by randomness. There’s also a bow and just… it’s a bow more on that later. In addition to the classic Nidhogg rapier, the sequel adds a wide-swinging broadsword which proves trouble for aerial players, and a dagger which lacks in defence but is deadly when thrown. ![]() Looking at gameplay changes now, the addition of weapon types is sure to shake up the metagame. There’s also a lot of in game cosmetics which sync up to the music, making the game feel like one giant delightful trip. ![]() It fits well with the game’s overall slowed down pace and colourful, surreal atmosphere. ![]() Nidhogg 2 is set to subdued, electronic beats that are quite catchy. Thankfully the music has also received an upgrade and it’s undeniably for the better. It’ll put a dampener on the party for anyone squeamish. Nidhogg 2 on the other hand falls deep into the realm of stylised violence – the permanently bloodstained floors remain, but now players also watch the pained faces of their characters before they explode into gibs upon death. There’s also an issue of the violence the original Nidhogg was fairly violent but in a pixelated, abstracted way. The stick figures of the original Nidhogg clearly reflected what the player’s current state, whether running, stabbing or dying, but Nidhogg 2’s characters are harder to read. There’s a lot more moving components, more bright colours and character models which can be customised, but all of these lead to visual noise which can obstruct gameplay. Unfortunately, despite the extra effort spent on visual storytelling, Nidhogg 2 does not feature a story mode and its narrative remains spartan.įurthermore, for the players who are here for the gameplay, the new visuals can prove a tad distracting. Nidhogg was always a fairly dark game – it’s about a bloody duel to the death for the right to be eaten by an enormous fleshy dragon god – but Dixon’s art style really brings about the reality of Messhof’s grim universe. While the original game favoured rotoscoped characters on a surreal, pixelated background, Nidhogg 2 brings artist Toby Dixon aboard to bring the game’s grotesque story to life. The biggest and most immediately obvious change is the graphical style. It’s naturally daunting to think of a sequel to a game which can’t really be improved on, but that hasn’t stopped Nidhogg 2 from hitting PC and PS4 earlier this week. That doesn’t mean it’s 5/5 stars, but it does mean that I can’t imagine how the gameplay could be improved by adding or taking away any mechanics – the unique interplay of fencing, platforming and tug-of-war style competition crafted by Messhof was frenetic yet fair and great for parties. The original Nidhogg is a fine example of a mechanically perfect game. ![]()
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![]() ![]() There's no chance any movie opening this month will top $400 million, in fact, it is quite possible no film will get to $300 million. ![]() By comparison in 2012, there were three $100 million movies, led by The Dark Knight Rises, but the rest of the new releases struggled. There is currently only one film that I think won't at least become a midlevel hit. In fact, there are six films opening in July that I think have a better than 50% chance of reaching that level. It is not the only film that could be a $100 million hit. It could become the second biggest hit of the year so far. Of these, Despicable Me 2 is clearly going to be the biggest hit at the box office. If we include both of them, there are twelve films, but I think it is better to stick with the ten truly wide, truly July openings. Kevin Hart: Let Me Explain is opening in less than 1000 theaters, but it has a shot at reaching the top ten during its opening weekend. One of them, The Smurfs 2, is opening on a Wednesday, so I'm going to hold off talking about that movie till the August preview. Looking forward, there are a dozen films opening wide in July, more or less. Is it really weaker? Is it so weak that it isn't worth checking out if you liked the first one?įor the most part, June was a really strong month at the box office with nearly every film either matching expectations, or at least coming close enough to call it a victory. However, when Red 2 came out, it wasn't as successful at the box office or with critics. Needless to say, they started working on a sequel soon after. But because the film was something different, it won over critics and moviegoers. The combined age of the four actors who played the retired secrets agents was 250 years old when the movie came out. When you think of action films, you generally don't think of retirees. Red opened in the fall of 2010 and became a surprise hit. Has the decline in the genre meant Chicago hasn't aged well? Or have more recent musicals failed to match it at the box office, because they have also failed to match its quality? ![]() Unfortunately for a lot of studios, Chicago wasn't able to reinvigorate the movie musical genre. But the heyday of movie musicals ended about forty years before Chicago hit theaters. The first film with spoken dialogue, The Jazz Singer, was also the first movie musical. Musicals have been around for as long as movies have had sound. It was a surprise hit, in part because movie musicals had not been able to find an audience like that in a long, long time. Or was this never going to be a big hit with moviegoers?įeatured Blu-ray review - Chicago: Diamond EditionĬhicago came out in 2002 and was a surprise hit earning more than $300 million worldwide on a $30 million production budget. Now that it has been ten years since it came out, does it feel like it underperformed at the box office. The streak ended with The Ladykillers, but many thought The Terminal would start a new streak. The Terminal came out in 2004, just after Tom Hanks' record-breaking run of seven $100 million hits in a row came to an end. ![]() ![]() Press the period (.) key and return your finger to the letter L key.
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![]() ![]() The tanks are housed either in the underbody (chassis cab) or in the roof (van and city bus).Īssembly of the fuel cells is scheduled to begin at Renault’s Flins plant in late 2021. Depending on the model, this should add between 150 and 400 kilometres with hydrogen to the approximately 100 battery-electric kilometres. The 30-kW fuel cell draws its hydrogen from tanks that can store between three and seven kilograms of hydrogen, depending on the model. All vehicles have a 33-kWh battery that is said to provide about 100 kilometres of range. Hyvia calls the powertrain a “dual-power architecture”. This will be able to carry up to 15 passengers and have a range of 300 kilometres. Hyvia is targeting the Master Citiybus H2-Tech as its third model. In addition to the panel van, which is meant for transporting goods and parcels, there will also be the Master Chassis Cab H2-Tech, which Renault says is made for transporting larger goods with a load volume of up to 19 cubic metres – the range here is around 250 kilometres. One is the Master Van H2-Tech, a large van based on the Renault Master with 12 cubic meters of cargo volume and a range of up to 500 kilometres. Now the two companies are naming concrete plans in more detail: By the end of 2021, Hyvia (“Hy” for hydrogen, “Via” for road) already plans to offer three light commercial vehicles (LCVs). The joint venture is to build innovation and manufacturing capacity in France for fuel cell systems and their integration into light commercial vehicles, along with cabs and FC-powered passenger vans. Renault has made it clear that it intends to become the European market leader for fuel cell LCVs with Plug Power, specialised in green-hydrogen fuel cell systems and based in New York. Renault and Plug Power announced the joint venture in January 2021. The Hyvia ecosystem will include green hydrogen production, storage and distribution. Renault and fuel cell specialist Plug Power have now formed the planned joint venture called Hyvia and provided details on their H2 plans for light-duty vehicles. So I think it spreads risk, spreads reward, but it also opens up opportunities that I don’t think Plug would be able to capture on its own.Europe FCEV France Fuel cells H2 Hydrogen Hyvia Plug Power Renault USA “I don’t think Plug can easily go into a place like South Korea or Australia and have that brand recognition and that reputation. Everybody kind of spreads some risk and I think there’s a second large benefit,” explained Marsh. “If you think about the oil & gas industry, nobody owns everything. Joint ventures seem to be Plug’s new modus operandi. In addition to its electrolyser, fuel cell and green H 2 production businesses, Plug also has a joint venture in France with automaker Renault called Hyvia, which offers a full range of integrated solutions for hydrogen road freight - including light commercial vehicles and their fuel cells, refuelling stations, green hydrogen supply and fleet management. “There's ways that you can work around certain processes - you can get portions going and outsource portions and bring it back in ,” he said, pointing out that electrolysers only make up about 30% of the cost of a system, which includes valves, tanks, gas separators and compressors. He added that although a new 1GW factory could be built in 14 months at a cost of $150m - which he describes as “not a huge economic ticket” - it would be possible to outsource some aspects of the electrolyser manufacturing process over the short term, if required. “Probably the capacity will increase, not because the equipment increases, but that same electrolyser stack will probably put out 50% more power three years from now,” Marsh explained. So does this mean the company will have to expand its production capacity further to meet the coming demand? It is also building a 2GW stack assembly factory in Australia, in a joint venture with major H2 developer Fortescue Future Industries, and another 1GW plant in South Korea in a joint venture with local conglomerate SK Group. Plug’s main manufacturing plant in Rochester, New York state, can currently handle 2.5GW of membrane electrode assembly (MEA), which is supported by system assembly sites outside the state capital, Albany, and near Stuttgart, Germany. And by the end of this year, 70 tons in New York.” “By 2025, we’ll have 500 tons a day of green hydrogen capability. First ever gigawatt-scale electrolyser order confirmed for offshore wind-powered green hydrogen project ![]() |